XCOM: Enemy Unknown is a turn-based tactical game wherein you are the head of a multi-national paramilitary group that’s tasked with fighting back an ongoing alien invasion.
It’s an old series that had been dormant for years, until Sid Meier’s Firaxis rebooted it with this new addition.
Critical reception after the jump.
In near-universal accolades, the critics absolutely love XCOM: Enemy Unknown.
What Machinima had to say:
It’s clear that Enemy Unknown was made by people that both really loved the original XCOM and understand how to make games more approachable and enjoyable. Yes, some of those adaptations cause Enemy Unknown to lose some of the bite that the original had, but it’s an unquestionably better game for it.
GameSpot wasn’t shy in it’s praise, either:
A wonderful and worthy strategy game with a layer of campy charm that makes the stone-faced seriousness of the game’s characters all the more endearing. It’s also remarkably accessible, thanks to a great interface that feels comfortable whether you’re using a keyboard and mouse or have a controller in your hand.
Strategy games are typically tough when it comes to getting non-strategy players to give it a try. XCOM‘s learning curve seems to suggest that even if strategy games aren’t your cup of tea, if you’re wanting to try out something new, this would be the game to play.
Question: What game are you most looking forward to?


