And… well. Some can get past the flaws and some… uh… some don’t like Resident Evil 6 at all.
In fact, some reviewers get downright brutal.
The latest Resident Evil game (released officially today) has been beset on all sides by critics since the demo dropped and IGN had their way with it, citing numerous technical and design problems.
Now, with the game out, reaction has become way more polarized. Just about everyone acknowledges the technical flaws, but there are some who even look past that and have an issue:
Destructoid: Resident Evil 6 is a Michael Bay movie. There’s really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity.
The game attempts to take the usually-localized story of bio-weapons run amok and make the global threat a reality. Played from three different perspectives and set in multiple countries, there was a huge push to make this the game that Resident Evil had always threatened it would be.
Others were kinder than Destructoid:
GameTrailers: With its old identity stripped away you’ve left with a massive action game that tends to check all the boxes instead of creating new ones, yet measured against its contemporaries it remains near the top of its class.
Here’s a live demo, courtesy of IGN:
For whatever it’s worth, on Metacritic, with over 5,000 user ratings posted, the game has an overall user score of 0.1. That’s out of a 10.0. Take that what you will.
And also, for what this is worth, I feel that my voice would have been a valuable asset in the building of this game. My Resident Evil fan fiction, entitled “The Sixth Commandment,” brings the globetrotting action of Tom Clancy to bear on the intensity and backroom politics of Vince Flynn.
I wish they’d just call me.
Question, Zombie Killers: What’s the best survival horror game you’ve ever played on any system?